Henrique Teixeira
Gameplay & Systems Engineer

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5 years of industry experience

Unreal Engine · C++ · Blueprints

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Gameplay · Systems · Tools · Physics · Networking · UI

Professional Work

UE4 · C++ · BLUEPRINTS · MULTIPLAYER · PC · XBOX · PS5
UE5 · C++ · BLUEPRINTS · MULTIPLAYER · PC
GAMEPLAY · SYSTEMS · TOOLS · OPTIMISATION
GAMEPLAY · SYSTEMS · TOOLS · PHYSICS · DEBUGGING
PROPRIETARY ENGINE · C++ · REACT · CONSOLE PORTING
UE5 · C++ · SLATE · UMG · QUARTZ · PC
ENGINE · UI · OPTIMISATION
SYSTEMS · UI · AUDIO

Currently Working On · Indie Game

Other Personal Projects

Free Camera Mod for a dead MMO

How I reverse-engineered Free Realms to fly its camera around

With no source code or modding tools, I traced the game’s camera and input systems through assembly code and raw memory, then hijacked them to drive my own camera controller written in Lua.

  • Lua & x86 Assembly
  • Cheat Engine
  • Runtime Code Injection
  • Reverse Engineering Systems
  • Raw Memory Inspection
  • Static Analysis

Cognitive Tasks Training App

Tower of London: A Breadth-First Search Algorithm Application

From a 3D Unreal prototype to a touch-first mobile app: initial architecture, UX, and moving forwards.

  • Touch interface
  • Exercise explanation
  • Repeatable training sessions
  • Data logging with insight

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