
Henrique Teixeira
Gameplay & Systems Engineer
⭐
5 years of industry experience

Unreal Engine · C++ · Blueprints
🛠️
Gameplay · Systems · Tools · Physics · Networking · UI
Professional Work
UE4 · C++ · BLUEPRINTS · MULTIPLAYER · PC · XBOX · PS5
UE5 · C++ · BLUEPRINTS · MULTIPLAYER · PC
GAMEPLAY · SYSTEMS · TOOLS · OPTIMISATION
GAMEPLAY · SYSTEMS · TOOLS · PHYSICS · DEBUGGING
PROPRIETARY ENGINE · C++ · REACT · CONSOLE PORTING
UE5 · C++ · SLATE · UMG · QUARTZ · PC
ENGINE · UI · OPTIMISATION
SYSTEMS · UI · AUDIO
Other Personal Projects
Free Camera Mod for a dead MMO
How I reverse-engineered Free Realms to fly its camera around
With no source code or modding tools, I traced the game’s camera and input systems through assembly code and raw memory, then hijacked them to drive my own camera controller written in Lua.
- Lua & x86 Assembly
- Cheat Engine
- Runtime Code Injection
- Reverse Engineering Systems
- Raw Memory Inspection
- Static Analysis
Cognitive Tasks Training App
Tower of London: A Breadth-First Search Algorithm Application
From a 3D Unreal prototype to a touch-first mobile app: initial architecture, UX, and moving forwards.
- Touch interface
- Exercise explanation
- Repeatable training sessions
- Data logging with insight




