Dev Diary
I’ve decided to start a series of posts documenting my progress as I develop and, hopefully, publish my first indie game.
These posts will be a mix of the thought process behind various design and technical design decisions, along with breakdowns of how I approached implementing different features and systems.
Dev Diary #2 – What Can a Can Do?
A breakdown of the systems behind picking up, storing and transferring cans, from a generic Container/Containable architecture to multiplayer interactions and the physics challenge of thousands of objects.

